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IDIA Projects


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dis|PLACE, an interactive art installation by John Fillwalk will premiere at the Indian Institute of Technology 2012 Technology Festival in Mumbai, India. The work will be installed at the festival during . . .
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IDIA Lab is designing and producing a virtual simulation of the villa of the Roman Emperor Hadrian, which is located outside of Rome in Tivoli, Italy. This project is under contract . . .
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IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University.
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IDIA, in partnership with the BSU School of Nursing, developed and launched a new Nursing Interview Simulator in the virtual world of Blue Mars. Blue Mars is a next generation and . . .
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Ball State University and the Technische Universität Dortmund have partnered in creating an international exchange program for students studying the design and technology of Intermedia artforms.
IDIA in partnership with the College of Architecture and Planning and the College of Fine Arts is currently developing a Graduate Certificate program in Hybrid and Virtual Environments. Please check this site for future progress on the certificate or email idialab@bsu.edu. . . .
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trans|form An interactive intermedia installation Michael Pounds John Fillwalk Jesse Allison “Trans|form” is an interactive sound sculpture consisting of five metal plates with attached mechanical transducers that vibrate the metal according . . .
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Virtual World/Social Media Mashup: Flickr Gettr v4 http://www.youtube.com/watch?v=fddePmckUE4 IDIA's Flickr Gettr connects the social image repository of Flickr to Virtual Worlds and mobile devices. through an interactive 3D and sonic experience . . .
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The Virtual Middletown Project brings to life the 1929 and 1937 Lynd Study of Middletown America through the virtual world of Blue Mars. This prototype recreates elements of industrial life from . . .
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Virtual worlds are three-dimensional environments that can provide compelling shared experiences for their users. These media-rich immersive spaces can connect to social networks, web-services, and data to bridge into an entire . . .
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IDIA Lab sponsors regular hands-on workshops on a variety of new media arts approaches. These workshops are taught by IDIA faculty fellows, graduate assistants and staff. Please look below for upcoming . . .
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IDIA and the SimLab use our Faro Photon Laser Scanner to digitize large-scale physical environments. From a seashell to auditorium, laser-scanning can capture the objects and spaces we inhabit and convert . . .
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Animated 3D visualization of a nano-fabrication process for Altair Nanotechnologies, Inc.
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IDIA students and staff have designed a custom MS Surface application for browsing and searching an art museum's collection - connecting the art objects on display with the vast archived content . . .
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IDIA Lab in Blue Mars, is an evolving showcase of historic simulation projects from the Institute for Digital Intermedia Arts at Ball State University. Explore the 1915 World’s Fair, Asian temples, . . .
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One Night Only was a film created at Ball State University as an immersive learning experience class ART 299x The Summer Animation Studio. It was a 10-week summer class that created . . .
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FINAL WISDOM I was invited to SIGGRAPH 2010, Los Angeles July 25-29 . . .
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iDMAa 2009 Conference Networking System encompassing RFID conference badges, RFID enabled automated tweet stations, MS Surface conference information center, Second Life Hybrid networking area, and a central web application for mobile . . .
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Ball State University Music Technology senior, Matt Erwin designed and built a museum exhibit for placement in the Academy of Model Aeronautics in Muncie, IN. This interactive exhibition was produced in . . .
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Flickr Gettr bridges the virtual world to the wealth of shared real life imagery and information in Flickr, providing an immersive sonic and visual experience of the collective image resource.
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The Twitter Cloud is a real time interactive Twitter visualization using the Java, Twitter and Processing API's. . . .
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The Human-Computer Interaction Lab housed in Music Technology 227 is a learning and exploration space for how electronics can interact with the arts.
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The IDIA has virtualized and digitally extended some of the functionality of a library for a virtual online world
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IDIA research on possible applications of Augmented Reality
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IDIA has produced a bridging toolset, linking the multi-user virtual environment of Second Life with Blackboard - providing a unified, secure and fluid hybrid learning experience. This project is funded by . . .
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Traversal for Boston Cyberarts was a live performance and hybrid reality installation that bridged the physical and virtual worlds. It connected Faneuil Hall in Boston with a bell tower with midi . . .
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IDIA hosts AM Radio's The Red and the Wild as the inaugural artist-in-residence at IDIA Labs - an exhibition and installation sim for virtual installation art and performance. . . .
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Displaced Resonance Interactive Intermedia Installation This installation consists of sixteen sculpture forms, networked in a responsive grid controlling light and sound, based on visitor proximities. Full-range internal loudspeakers drive sound through . . .
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The IDIA Seminar's current project focuses on virtually recreating the original settings of various sculptures found throughout the Ball State Museum of Art.
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In collaboration with Clarian Health, IDIA has created a training video and interactive media to help facilitate the transition into the Ball Memorial Hospital New South Tower.
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An interactive 3D touch screen kiosk designed by Nick Johnson was featured at the 2008 Indiana State Fair.
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The Muncie Max Users Group is a collection of students and faculty who use MaxMSP/Jitter to sound and visual art. . . .
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Traversal is a series of hybrid reality performances and installations - in this instance, Traversal for Organ, bridging a midi controlled pipe organ in a large concert hall with a virtual . . .
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LAVDS is a configurable three dimensional learning interface - providing on demand, just in time virtual architecture in support of teaching and learning. Linking Architecture programs from 11 International Universities from . . .
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"Eco-Net" is an attempt to connect wireless network data with nature by visualizing that data with plant-like structures and organic motion.
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ENGAGING TECHNOLOGY A HISTORY AND FUTURE OF INTERMEDIA BALL STATE UNIVERSITY MUSEUM OF ART NOVEMBER 17, 2006 THROUGH MARCH 11, 2007 Engaging Technology traces a range of both pioneering and contemp-orary . . .
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It is a movie. It is a stage performance. What began as a short story by one creative writing student has blossomed into a massive collaborative project featuring the talents of . . .
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Students from the IDIA Immersion Seminar designed and produced a 3D visualization of a therapeutic process developed by Dr. Tom Sevier of Performance Dynamics. S
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The Aesthetic Camera Project was designed to deliver digital cinema curriculum through Second Life - an online virtual world. This intensive research and development project was hatched through a partnership between . . .
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The Immersive Seminar in Intermedia Art is a project-based, interdisciplinary, collaborative production seminar exploring the intersection of aesthetics & emerging technology.
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IDIA, in collaboration with the College of Architecture and Planning, will be constructing a virtual tour of the town of Reynolds, Indiana for Governor Mitch Daniels
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Tangible media interface project using RFID enabled physical cubes to make calls to play media from a virtual cloud of assets
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Students from Ball State University
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IDIA is creating a media rich interactive digital kiosk for the Digital Fabrication Institute
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[un]wired is an installation that visually and sonically interprets wireless network traffic, and can be shaped by any personal electronic device including wifi, bluetooth, car key fobs and cell phones.
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This reactive kiosk tracks hand motions to navigate through a timeline and history of intermedia artists.
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interActivity was a collaborative art system at the Ball State University Art Museum on February 25th 2007. . . .
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